| |
|
Welcome to the =xXx= Clan Website
Greetings from the Triple Threat Clan to all visitors. If this is your first time to visit the site, be sure to create a New Account and take some time to participate in our Forums whether discussing the Axis & Allies RTS video game and it's strategies, an existing or proposed game mod, or other varying topics from sports, news, to other games. Once your account is created you will be able to send and receive private messages as well as rate stories and content. To top it off, you get access to all of Triple Threat's Axis & Allies RTS related downloads and custom content.
Strategy Central
If you are new to the game, then be sure to check out the 'Strategy Central'. It's a one stop show for A&A RTS Strategy containing all of the links to FAQs, game information, forums, and downloads that are currently available for the Axis & Allies RTS game. If you are just starting out in Axis & Allies RTS, then Strategy Central is the place to start building your knowledge of the game. Even if you are a veteran player, be sure to check it out, you never know, there might be something there you missed.
Axis & Allies RTS Multiplayer Strategy FAQ
The Triple Threat Clan is the official
home of the Axis & Allies RTS MultiPlayer Strategy FAQ (AARMS, pronounced 'arms') which contains 34 pages of strategy tips, gameplay tactics, build orders, and more. If you are new to the game, then the AARMS FAQ is a must read.
Ever wonder how your opponent got 3x the number of the units on the board as you? Odds are they understand the economics of the game, and now you can too! Read the AARMS FAQ to understand how the economy works so you can produce units just as quickly as your opponent!
Build Order Analyzer
The Triple Threat Clan is the creator and official host of the Build Order Analyzer for Axis & Allies RTS. The Build Order Analyzer levels the playing field for gamers by helping players understand the economies of their builds and the timing of their units and upgrades.
A host of Build Orders are available in the DownLoads section of the website. Each Build Order indicates the map size(s) to use it on, the General to use, and provides detail on how to play the build during a game!
Extensive Axis & Allies RTS Download Section
Be sure to check out our Downloads section which houses a multitude of custom maps, actual game films, and all of the tools necessary to create a custom mod of the Axis & Allies RTS game.
Public TeamSpeak Server
The Triple Threat Clan hosts a 50 seat public TeamSpeak server. TeamSpeak is a VOIP (Voicer Over IP) solution that allows gamers to talk over the internet for free while playing games. Hop on our TeamSpeak Server sometime if you want to chat with the guys from the clan or feel free to use one of our channels if you need a server to play a game of Axis & Allies RTS with one of your friends. You can download TeamSpeak for free by clicking here. The IP address for our TeamSpeak Server is '216.6.226.112:9139'. |
|
Next Generation Console Wars
Estimate Sales



Verified Sales>
|
|
New Player Joins the Clan Wednesday, May 28 @ 07:32:01 NZST by Valdarez (123 reads) | The Triple Threat Clan has a new player that has joined the clan. Please welcome =xXx=Husky
to the clan. If you see him online, be sure to add him to your buddies list and catch a game or two with him against the competition.
Triple Threat has been increasing it's footprint in Company of Heroes and Husky is top 50 player with excellent micro skills and has quickly been climbing the 2v2 ladders with other Triple Threat members.
Welcome to the clan Husky!
| | (Read More... | 1 comment | Company of Heroes | Score: 5) |
|
Gold Medal 2v2 Tournament Wednesday, March 12 @ 15:06:28 NZDT by Valdarez (287 reads) | KMA is hosting a 2v2 Tournament titled 'Gold Medal'. The winner of the tournament will be awarded the Gold Medal from the KMA Mint. To win the gold medal, simply win four games in a row versus the toughest competition known to man. The Gold Medal winner is required to submit all films, in order to piece to together a story to embellish their 2v2 greatness and preserve the team's moment of glory for all time. This will be a single day tournament comprised of 16 teams with only one Champion - the Gold Medal winner!
| | (comments? | Axis & Allies | Score: 5) |
|
2K Football Strategy Website Launches Saturday, November 10 @ 02:07:22 NZDT by Valdarez (512 reads) | Valdarez has been hard at work on a new fan website dedicated to 2K Sports All Pro Football series. The game took a huge leap forward by introducing true strategy based sports gaming with the addition of Player Abilities and dynamic team creation for online competition. In addition, the game allows you to play with many of the greatest football legends of all time including Jerry Rice, Dan Marino, Barry Sanders, just to name a few.
If you are a fan of NFL football and love strategy games, then be sure to check out All Pro Football 2K8. Then, visit 2k Football Strategy to learn how to compete at the highest level.
| | (comments? | Score: 5) |
|
New Player Joins the Clan Sunday, October 14 @ 07:11:22 NZDT by Valdarez (576 reads) | The Triple Threat Clan has a new player that has joined the clan. Please welcome =xXx=Ciric
to the clan. If you see him online, be sure to add him to your buddies list and catch a game or two with him against the competition.
=xXx=Ciric
is a long time player of Axis & Allies and joins the clan as a General in the Axis & Allie RTS game. The clan now consists of 17 Generals and 9 Colonels and has played around 40,000 games online.
| | (comments? | Score: 0) |
|
New Player Joins the Clan Sunday, September 23 @ 15:16:24 NZST by Valdarez (493 reads) | The Triple Threat Clan has a new player that has joined the clan. Please welcome =xXx=Hellfollows
to the clan. If you see him online, be sure to add him to your buddies list and catch a game or two with him against the competition.
=xXx=Hellfollows
is a long time player of Axis & Allies and joins the clan as a General in the Axis & Allie RTS game. The clan now consists of 16 Generals and 9 Colonels and has played in upwards of 30,000 games online.
| | (comments? | Score: 4) |
|
Why Players Smurf Saturday, August 18 @ 03:30:07 NZST by Valdarez (656 reads) | People play video games online for various reasons. Some are looking to catch a game with a group of friends. Others are looking to glean additional play time out of a game they paid their hard earned money for. While others are looking to play competitively in order to garner respect, win tournaments, and climb ladders. Every one of these players who has spent more than an hour or two online has more than likely played against a Smurf.
In this article, Valdarez takes a look at the history of term Smurf, what motivates players to Smurf, and the morale implications of Smurfing.
You can read the full article by clicking 'Smurfing in Online Competitive Video Games'.
| | (Read More... | 2 comments | Score: 4.8) |
|
New Colonel in the Clan Saturday, August 04 @ 17:06:56 NZST by Valdarez (649 reads) | The Triple Threat Clan has another member that has reached the necessary 500 game count in order to achieve the rank of 'Colonel'. Special congrats go out to =xXx=Stats for achieving his new rank.
The clan now consists of 15 Generals and 9 Colonels. The clan has now played over 20,000 games online.
| | (Read More... | 1 comment | Axis & Allies | Score: 5) |
|
The Art of War Faction - Russia Wednesday, July 18 @ 04:20:50 NZST by Valdarez (629 reads) |
The design concept around the Russia faction focuses on their ability to raise more infantry and boost their production, particularly late game production.
In addition to the normal Tech Upgrades, the The Art of War Mod is introducing 3 unique upgrades to every faction. Russia's unique upgrades are Communism, Industrialization, and Industrial Output. Each unique upgrade provides the best bang for your buck upgrade in the game for the faction as the unique tech upgrades will provide more than one type of modifier. For example Russia's Communism will reduce Unit costs, and increase the attack value, and morale of the infantry, as well as grant the ability to build Conscripts.
The Conscript Regiment has undergone a fairly significant change. The cost of the regiment has been raised to $50, the ammo upkeep has been reduced to 0, and the attack power has been slightly increased.
| | (comments? | Axis & Allies | Score: 3.75) |
|
TAoW Mod - Italy General Quote Winners & All Callouts Friday, July 13 @ 17:11:39 NZST by Valdarez (676 reads) |
Thanks to everyone who submitted a quote in the Italy Quotes contest for The Art of War mod. We have decided to use quotes from two different players. Congratulations go out to TeamingWayfarer and TheOriginalAC for submitting winning quotes. We thank them for taking the time to help us out with their ideas and their names will appear in the credits of the mod. Below is a list of all of the callouts for the Generals with TeamingWayfarer and TheOrignalAC's names next to the ones they submitted.
General Pietro Badoglio (Infantry)
Callout 1 – A soldier must fear his officer more than he fears the enemy. (TheOriginalAC)
Callout 2 – We must train our soldiers to hold their ground.
Callout 3 – Press forward. The enemy lies in front of us, not behind.
Callout 4 – If the enemy retreats, never give him a chance to regroup.
Callout 5 – Victory will be ours.
Marshal Italo Balbo (Air)
Callout 1 – Fascist rule will guarantee victory on the battlefield. (TeamingWayfarer)
Callout 2 – Our planes will blot out the sun.
Callout 3 – We will rain destruction upon the enemy.
Callout 4 – The ground may be theirs, but the sky belongs to us.
Callout 5 – We may not end the war, but we will end them.
Marshal Ettore Bastico (Infantry)
Callout 1 – The cost of losing a battle is rarely worth the price. (TeamingWayfarer)
Callout 2 – The enemy cannot fight what they cannot see.
Callout 3 – We must use the terrain to our advantage.
Callout 4 – Attack the enemy where he least expects it.
Callout 5 – There are many possibilities, but losing is not an option.
General Annibale Bergonzoli (Armor)
Callout 1 – The best defense is avoiding the enemy. (TheOriginalAC)
Callout 2 – Fight the enemy on our terms, not theirs.
Callout 3 – Only engage the enemy when we have the numerical advantage.
Callout 4 – Avoid the forests, let them come to us.
Callout 5 – Their blood will shine the chassis of our armor.
The list of callouts has already been sent to the Voice Over Actor. He's a professional who has been given complete liberty with making any changes that he deems necessary in order to ensure authenticity of the character and voice. While we don't expect major changes, there may be a several minor word changes when the final work is complete.
| | (Read More... | 4 comments | Axis & Allies | Score: 5) |
|
The Art of War Upgrade Spotlight - September Campaign Wednesday, July 11 @ 11:31:50 NZST by Valdarez (565 reads) | The Invasion of Poland, 1939 (in Poland also "the September Campaign", "Kampania wrzesniowa", and "the 1939 Defensive War", "Wojna obronna 1939 roku"; in Germany, "the Poland Campaign", "Polenfeldzug", codenamed "Fall Weiss", "Case White", by the German General Staff, and sometimes called "the Polish-German War of 1939"), which precipitated World War II, was carried out by Nazi Germany, the Soviet Union and a small German-allied Slovak contingent.
The invasion of Poland marked the start of World War II in Europe as Poland's western allies, the United Kingdom, Australia and New Zealand, declared war on Germany on September 3, soon followed by France, South Africa and Canada, among others. The invasion of Poland began September 1, 1939, one week after the signing of the Molotov-Ribbentrop Pact, and ended October 6, 1939, with Germany and the Soviet Union occupying the entirety of Poland.
In the aftermath of the September Campaign, a resistance movement was formed. Poland's fighting forces continued to contribute to Allied military operations and did so throughout the duration of World War II. Germany captured the Soviet-occupied areas of Poland when it invaded the Soviet Union on June 22, 1941, and lost the territory in 1944 to an advancing Red Army. Over the course of the war, Poland lost over 20% of its pre-war population under an occupation that marked the end of the Second Polish Republic.
Read more about the September Campaign at Wikipedia
In The Art of War
In the Art of War mod, the September Campaign upgrade is available from Germany's Corps HQ. September Campaign is the 'national' upgrade for Germany, one of the three unique upgrades for the nation. Every country in The Art of War will have a 'rule of law' upgrade, an 'economic' upgrade, and a 'national' upgrade. The benefits of each upgrade will be unique to the nation and will benefit the nation based on it's needs and play style. Germany's Operation Himmler upgrade for example increases oil production, line of sight, and supply range of all HQs.
| | (comments? | Axis & Allies | Score: 5) |
|
The Art of War Upgrade Spotlight - Operation Himmler Saturday, July 07 @ 22:11:09 NZST by Valdarez (556 reads) | The Gleiwitz incident was a staged attack on August 31, 1939 against the German radio station Sender Gleiwitz in Gleiwitz, Upper Silesia, Germany (since 1945: Gliwice, Republic of Poland) on the eve of World War II in Europe.
This provocation was one of several actions in Operation Himmler, a Nazi Germany project to create the appearance of Polish aggression against Germany, which would be used to justify the subsequent invasion of Poland.
Much of what is known about the Gleiwitz incident comes from the sworn affidavit of Alfred Naujocks at the Nuremberg Trials. According to his testimony, the incident was organized by Naujocks under orders from Reinhard Heydrich and Heinrich Müller, the chief of the Gestapo.
On the night of August 31, 1939 a small group of German operatives led by Naujocks seized the Gleiwitz station and broadcast a message in Polish that urged the Poles living in Silesia to strike against Germans. The Germans' goal was to make the attack and the broadcast look like the work of anti-German Polish saboteurs.
In order to make the attack scene more convincing, the Germans brought in Franciszek Honiok, a German Silesian known for sympathizing with the Poles, who had been arrested the previous day by the Gestapo. Honiok was dressed to look like a saboteur; then killed by lethal injection, given gunshot wounds, and left dead at the scene, so that he appeared to have been killed while attacking the station. His corpse was subsequently presented as proof of the attack to the police and press.
Read more about Operation Himmler at Wikipedia
In The Art of War
In the Art of War mod, the Operation Himmler upgrade is available from Germany's Corps HQ. Operation Himmler is the 'economic' upgrade for Germany, one of the three unique upgrades for the nation. Every country in The Art of War will have a 'rule of law' upgrade, an 'economic' upgrade, and a 'national' upgrade. The benefits of each upgrade will be unique to the nation and will benefit the nation based on it's needs and play style. Germany's Operation Himmler upgrade for example grants a money and ammo increase for all HQs.
| | (comments? | Axis & Allies | Score: 5) |
|
The Art of War Upgrade Spotlight - Nazism Wednesday, July 04 @ 12:50:08 NZST by Valdarez (570 reads) | Nazism, officially called National Socialism, , refers primarily to the totalitarian ideology and practices of the Nazi Party under Adolf Hitler. It also refers to the policies adopted by the government of Germany from 1933 to 1945, a period in German history known as Nazi Germany or the "Third Reich".
On January 5, 1919, the party was founded as the German Workers' Party (DAP) by Anton Drexler. Hitler, a corporal, was sent to investigate the party by German intelligence and was invited to join after impressing them with his speaking ability after getting into an argument with party members. Hitler later accepted the invitation and joined the party in September 1919, and became propaganda boss. The party was renamed the National Socialist German Workers' Party on April 1, 1920, against Hitler's choice of Social Revolutionary Party. Hitler became the party leader on July 29, 1921.
Nazism was not a precise, theoretically grounded ideology, or a monolithic movement, but rather a (mainly German) combination of various ideologies and groups, centered around anger at the Treaty of Versailles and what was considered to have been a Jewish/Communist conspiracy to humiliate Germany at the end of the First World War. It therefore consisted of a loose collection of incoherent positions focused on those held to blame for Germany's defeat and "weakness": anti-parliamentarism, ethnic nationalism, racism, collectivism, eugenics, antisemitism, opposition to economic and political liberalism, a racially-defined and conspiratorial view of finance capitalism, and anti-communism. As Nazism became dominant in Germany, especially after 1933, it was defined in practice as whatever was decreed by the Nazi Party and in particular by the Führer, Adolf Hitler.
During its first year in power, the NSDAP announced the Tausendjähriges Reich ("Thousand Years' Empire") or Drittes Reich ("Third Reich", a putative successor to the Holy Roman Empire and the German Empire). The Nazi regime ended with World War II (1945), when the party was declared a criminal organization by the victorious Allied Powers and effectively destroyed. Since 1945, Nazism has been outlawed as a political ideology in Germany, as are forms of iconography and propaganda from the Nazi era.
Read more about Nazism at Wikipedia
In The Art of War
In the Art of War mod, the Nazism upgrade is available from Germany's Corps HQ. Nazism is the 'rule of law' upgrade for Germany, one of the three unique upgrades for the nation. Every country in The Art of War will have a 'rule of law' upgrade, an 'economic' upgrade, and a 'national' upgrade. The benefits of each upgrade will be unique to the nation and will benefit the nation based on it's needs and play style. Germany's Nazism upgrade for example grants a morale and attack damage bonus to infantry regiments, and is requires to produce the Waffen SS, Stormtruppen, or Fallschirmjager Regiments.
| | (Read More... | 4 comments | Axis & Allies | Score: 5) |
|
Triple Threat Clan Website Anthology - Part Two Sunday, July 01 @ 17:30:00 NZST by Valdarez (519 reads) | The Triple Threat Clan is a little over 2.5 years old now, and as such we thought it would be fun to reminisce over our old websites and our humble beginnings. The clan itself was founded on November 21st, 2004 and has been home to several versions of the website.
The first website was launched a couple of weeks after the clan was founded and the second version of the website followed several weeks later. The second version of the website received a few minor changes, but the big change was the introduction of the formal node design that still exists on the clan website as of the date of this news item. The node is located at the center of the image of the second website.
The second website lasted until January 7th, 2005. By that time the clan had grown to 15 members. Of that 15 players, 8 are still a part of the clan and 1 remains an honorary guest nearly 2.5 years later. Now that's commitment!
Over the next coming weeks we will highlight further evolutions of the clan website, and soon we will be revealing a significant overhaul to the site header! Yes, we have heard your voice regarding the lack of navigatability on our forums page, and it is going to be addressed. In fact, we have an extremely exciting announcement coming regarding the graphics and the professional artist who is creating them for us! The artist has been drawing comic books for over a decade and has his own comic book line complete with posters, sketches, and various toys (including comic book character figures). The best is yet to come!
| | (comments? | Score: 5) |
|
The Art of War Unit Spotlight - Germany's Fallschirmjager Friday, June 29 @ 17:30:00 NZST by Valdarez (397 reads) | Fallschirmjäger (often rendered Fallschirmjager in English; from German Fallschirm "parachute" and Jäger, a term for light infantry; literally "hunter; ranger") are German paratroopers. Nazi German Fallschirmjäger in World War II were the first to be committed in large scale airborne operations.
During World War II the Luftwaffe raised a variety of Fallschirmjäger units. Unlike Great Britain, the British Commonwealth, and the USA, these paratroopers were part of an air force rather than an army. Starting from a small collection of Fallschirmjäger battalions at the beginning of the war, the Luftwaffe built up a division-sized unit of three Fallschirmjäger regiments plus supporting arms and air assets, known as the 7th Flieger Division (7th Air Division).
After mid-1944, Fallschirmjäger were no longer trained as paratroops due to the realities of the strategic situation, but retained the Fallschirmjäger honorific.
Read more about the Fallschirmjäger at Wikipedia
In The Art of War
In the Art of War mod, the Falschirmjager requires the 'Nazism' upgrade be researched first (available on the Corps HQ) as well as the 'Falschirmjager' upgrade. A Falschirmjager Regiment is available via the Airborne HQ. To represent their reality at the end of the war, they may not be paradropped. They can only be built as a land based regiment. The Falschirmjager is both adept at firing and hand to hand combat making them especially dangerous once they have closed the range between them and the enemy.
| | (Read More... | 1 comment | Axis & Allies | Score: 4.66) |
|
The Art of War Unit Spotlight - Waffen SS Tuesday, June 26 @ 17:30:00 NZST by Valdarez (409 reads) | The Waffen-SS ("Armed SS") was the combat arm of the Schutzstaffel. Headed by Reichsführer-SS Heinrich Himmler, the Waffen-SS saw action throughout the Second World War. Some of its nearly 1 million men were charged with war crimes at Nuremberg.
The origins of the Waffen-SS (Armed SS) can be traced back to the creation of a group of 200 men who were to act as Hitler's body guard. This body guard was created by Hitler in reaction to his unease at the size and strength of the SA (Sturmabteilung, or "Storm Detachment"). The SA had grown so large that Hitler felt he needed an armed escort that was totally dedicated to him. Thus the Schutzstaffel (SS) or "protection squad" was created. After Hitler's imprisonment (and subsequent release) in the wake of the failed Munich Putsch in 1923, he saw an even greater need for a body guard, and the place of the SS was solidified in the Nazi hierarchy.
When Hitler reintroduced conscription in 1935, he also mandated that the SS-Verfügungstruppen would be fully formed as a military unit. SS-Verfügungstruppen along with the Totenkopf formations would be the cornerstone of future Waffen-SS divisions. Special schools at Bad Tölz and Braunschweig were created to train future SS officers.
After beginning as a protection unit for the NSDAP leadership, the Waffen-SS eventually grew into a force of thirty-eight combat divisions comprising over 950,000 men, including a number of elite army units. In the testimony given at the Nuremberg Trials, the Waffen-SS was condemned as a criminal organisation due to their involvement with the National Socialist German Workers Party (NSDAP), and Waffen-SS veterans were denied many of the rights afforded other German combat veterans who had served in the Heer, Luftwaffe or Kriegsmarine.
Their importance in the history of the Second World War cannot be overlooked. Their effectiveness as fighting units coupled with the atrocities that were committed make the Waffen-SS one of the most feared military organizations in history.
Read more about the Waffen-SS at Wikipedia
In The Art of War
In the Art of War mod, the Waffen SS requires the 'Nazism' upgrade be researched first (available on the Corps HQ) as well as the 'Waffen SS' upgrade. A Waffen SS Regiment consists of 8 units all carrying machine guns. The Waffen SS squad is the strongest Infantry based squad in the game.
| | (Read More... | 3 comments | Axis & Allies | Score: 4.5) |
|
The Art of War Mod Italy General Quotes Contest Sunday, June 24 @ 17:30:00 NZST by Valdarez (446 reads) |
Each General in the Axis & Allies RTS game will recite a quote whenever the Corps HQ is selected. Since The Art of War mod is adding two new factions, it is need of a handful of selected quotes for each Italian General to speak. The 4 Italy Generals are:
o General Pietro Badoglio
o Marshal Italo Balbo
o Marshal Ettore Bastico
o General Annibale Bergonzoli
Are you a history buff? Would you like to contribute to The Art of War mod? Think you can come up with a good quote for the Italian Generals? Would you like to have your name added to the Art of War mod credits? Email us your suggestions for quotes of the Italy Generals and your quote may be added to the game!
We will report the winners of the contest in a news item on the main page of the website, and the winners names will appear in the release notes as well as on credits the of the game.
| | (Read More... | 5 comments | Axis & Allies | Score: 5) |
|
The Art of War Mod - New Sounds Friday, June 22 @ 17:18:27 NZST by Valdarez (435 reads) |
In addition to the new factions, regiments, tech upgrades, and special operations, the Art of War mod will be spicing up several of the existing special operations with a few new sounds. Enjoy viewing and listening to the sounds of the Blitzkrieg and Secret Agent special operations from The Art of War mod.
The Art of War mod is having custom sound work done for many of the special operations by an actual Sound Artist who works for a major gaming company who must remain anonymous due to potential conflict of interests. Please note that the sounds used in the video above were not created by the Sound Artist who will be aiding in the further development of the mod.
| | (Read More... | 4 comments | Axis & Allies | Score: 5) |
|
The Art of War Faction - Germany Tuesday, June 19 @ 17:30:00 NZST by Valdarez (272 reads) |
In the current version of Axis & Allies RTS, Germany consistently has stronger regiments. Unfortunately their economy is so handicapped that it's nigh impossible to make use of the stronger regiments. This lack of economic equality is particularly problematic in 1v1s. The Art of War mod will address the economy of Germany as well as introduce new Regiments, Tech Upgrades, and Germany specific Special Operations such as 'Nazi Gold'.
In addition to the normal Tech Upgrades, the The Art of War Mod is introducing 3 unique upgrades to every faction. Germany's unique upgrades are Nazism, Operation Himmler, and the September Campaign. Each unique upgrade provides the best bang for your buck upgrade in the game for the faction as the unique tech upgrades will provide more than one type of modifier.
At the beginning of the war, Germany had the best economy of any nation. In order to align with it's economic standing in the world, at the start of the game, Germany now has the best economy as their HQ produces the highest monetary value at $35 per minute. Germany continues to suffer from a distinct lack of ammo/oil. They must either purchase their country upgrades to boost ammo/oil production, or build depots in order to field any sizeable force.
| | (comments? | Axis & Allies | Score: 5) |
|
Axis & Allies Consipiracy Theory Sunday, June 17 @ 17:30:00 NZST by Valdarez (379 reads) | This bronze bas-relief, just uncovered from a tomb in Pompei, adds further evidence that Axis & Allies predates World War 2. Many are still sceptical, but many others cry conspiracy and cover-up. Meanwhile, Larry Harris is still refusing to issue any comment.
View Original Photograph at Flickr
| | (Read More... | 2 comments | Axis & Allies | Score: 5) |
|
The Art of War Upgrade Spotlight - Winter Line Defensive Friday, June 15 @ 17:30:00 NZST by Valdarez (268 reads) | The Winter Line was a series of German military fortifications in Italy, constructed during World War II by Organisation Todt. The main line of fortification, called the Gustav Line, ran across Italy from just north of where the Garigliano River flows into the Tyrrhenian Sea in the west, through the Apennine Mountains to the mouth of the Sangro River on the Adriatic Sea in the east. The center of the line, where it crossed the main route north to Rome (Highway 6) which followed the Liri valley, was anchored around the mountains behind the town of Cassino including Monte Cassino, which had an old abbey sitting atop it and which dominated the entrance to the Liri valley, and Monte Cairo which gave the defenders clear observation of any potential attackers. On the western side of the Apennines there were two subsidiary lines: the Bernhardt Line in front of the main Gustav positions and the Adolf Hitler Line some 5 miles to the rear. The Winter line was fortified with gun pits, concrete bunkers, turreted machine-gun emplacements, barbed-wire and minefields. It was the strongest of the German defensive lines south of Rome. About 15 German divisions were employed in the defence.
Read more about the Winter Line at Wikipedia
In The Art of War
In the Art of War mod, the Winter Line Defensive upgrade is available from Italy's Corps HQ. Winter Line Defensive is the 'national' upgrade for Italy, one of the three unique upgrades for the nation. Every country in The Art of War will have a 'rule of law' upgrade, an 'economic' upgrade, and a 'national' upgrade. The benefits of each upgrade will be unique to the nation and will benefit the nation based on it's needs and play style. Italy's White Line Defensive upgrade for example gives them a wider line of sight, further supply zone, build health increase, building defense increase, and a building attack increase.
| | (comments? | Axis & Allies | Score: 5) |
|
|
|
|
|
|
|  |
|
|
| |
|
Help Keep Our Servers Online!
|

|
Donation Stats
|
| Months Goal: |
$100.00 |
| Due Date: |
Jul 31 |
| Amount in: |
$10.00 |
| Balance: |
$9.80 |
| Left to go: |
$90.20 |
| Donations |
| © | | Anonymous $10 Jul-2 |
|
| |
|
|
|
|
|
|
|